Saturday, May 1, 2010

Steve's 6 Magnificient Thoughts about Flash

Even though why Apple's iphone, ipad and ipod gadgets doesn't have Flash support. Somehow, Steve Jobs from Apple have some provoking thoughts regarding Flash and there are as listed,
  1. In terms of web usage, Flash is 100 percent propriety compared to HTML5, CSS and Javascript which are open standards. All Apple’s mobile devices are build with high performance, low power implementations of these open standards.
  2. The full web experience by Apple's mobile device users as claimed by Adobe as most video on the web in Flash format but can also be accessed by better utilized format, H.264 which can be viewed by Apple's mobile device. As for Flash games on the web, Steve agrees to it but since Apple's App Store itself contains thousands of games and entertainment titles available and most are free for it's mobile device users.
  3. There are reliability, security and performance issues of Flash. Flash security as claimed by Symantec is the worst during the year 2009 and Flash is the number one reasons Mac's crash. Then, Flash performance on mobile device was never good enough.
  4. Battery life of mobile device during playing video are longer using hardware decoding compared to software decoding. Difference can be about 5 hours of battery life.
  5. Touch capability was not fully supported by Flash websites since most uses rollover function. 
  6. Flash is a cross platform development tool which doesn't give the best performance development platform for Apple's mobile device.
Steve's conclusion as listed below,
"Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind."

The full letter can be read here.

At stand, Steve will surely hold tight on to his magnificent 6 reasons for not supporting Flash in Apple's mobile device.
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